showreel

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Pushing box

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https://www.youtube.com/watch?v=3THJdo1sj0U
the Push is based on the profile view in the youtube movie of the guy pushing trolleys 




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Testing out styles

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I'm trying to fake my way to a watercolour style with not much success. The main issue is that I'm not very good at combining colours and also that I'm more of a sketcher than a painter. The colours are taken from these two pictures.




 On this I tried to add a paper ish effect to see if that made it look better.

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Diorama

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I ekspanded the idea a bit more by adding Norwegian fairy tales in it. the first layers is woods and you can see two layers in King Valemon (who moves slightly) when the camera quickly pans past before it goes zigzag trough the layers with a quick sideways glimpse at the witch in the stump.
King Valemon
witch. -Gjetekongens harer


from there you pan down to see nøkken floating in the water. moving the camera up again to eyesight, it keeps on going trough the mountains until it ends up at the last mountain which turns out to be a troll that opens its eyes.
nøkken

troll

I have to figure out the style cause the one I originally wanted clashes with the fairytale feel.
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jumping 2D

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the jump without the inbetweens. it looks a bit wrong so need to figure that out. it's based on this jump

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Zombie

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the point of this was to get to know the rig better and to work in IK and FK. so far I've only worked with the standard setting, i think it's FK. its the one where you control from the solder down. 
The first pose is supposed to be sadness. one thing i found really hard with this rig is that you don't have that much facial expressions so you have to rely a lot on the body.

the next expression was disbelief. i wanted to do something slightly different then the first pose i thought of. I did the pose then started with the details. when i was happy with the hand I saw that the pose wasn't really in balance. 
 I tried out an other pose that i find a bit to close to the last one and he looks more scared than in disbelief.
On the last try I went back to the first idea. The pose is based on Real Housewife's (any one of them really) and whenever there's a drama this is the expression of disbelief they give with a follow up of  "Oh no she did not!". It looks surprised as well  but I think it works.


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bouncing ball 3D

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I made the bouncing ball like we have learned in 2D with the time charts. I'm not sure I did everything in the right order tho. I started with placing the ball 1, 13, 25 before I made the other key frames. Once that was done I went in Graph Editor to fix the easing in and out maya does for you and this is what the graph looked like. I'm not sure if that's what its supposed to look like but figured it was ok, at least the bounce looks ok. I made the tweaking on the graph and then I tried to find out how to export, but I don't know how to do that and during this search for how to do this I remembered that I forgot to set the project so I'm not even sure where the files are. you learn from your mistakes so hopefully it will open, but I have to make it again and go thoroughly trough the steps and not do it on auto bad habits.  



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Modelling in Maya sugar pot

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 The sugar pot was easy to make the shape of. I made a sylinder out of the basic shapes you have in maya then Jeng showed me how to make a smaller one and put it inside so you get the hollow inside with edges.
Then I used the edge loop tool on all the edges, first 4 to make the thicker parts on the bottom and top then 2 for each so the edge would be more defined.

Next I made the lid with the Curve tool.

I defined some of the details on the top in the same way as before.


Next was the handle and the hinge but it was a bit too complicated for me at this point so I took some artistic liberty and did not make anything and just left it as a normal lid.

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Modelling in Maya teapot

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Modelling in Maya is going ok. Because I wasn't there the day you thought us Maya I've been lacking behind but I hope I get that sorted out soon. I sent a mail to Simon asking for a quick 101 so hopefully he'll have time and I'll be at the same level as the rest of the second years next week. this week I got a lot of help from Jeng and Wilde so at least I have something to show for tomorrow.






This is the teapot I've made. As you probably can see there's a few mistakes I don't know how to fix at the bottom and around the edge of the tip, but hopefully it works well enough for what were gonna do on the Monday lesson.

I made the shape with the curve tool and used the edge loop tool to make the edges on the top a bit more defined.




The handle is made the way you showed us with the extrude and then a hole at the bottom where I connected the edges. 





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animation exercise

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animation exercise using time charts.






















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how the Diorama works

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 I looked up paper dioramas just to see how it works in real life and also to see how it looks with barely any colour.





  These pictures I added to this post for style inspiration. I'm reconsidering the style of the diorama and I'm cutting back on the story because it was way to long. (It would be about 2 min and I just found out/got told again that its going to be 30 sec.)
This is a crap drawing to test out how it will work in layers. what I've done and what I'm probably gonna do in the finished animation is to have the mountains in the same colour and then add a layer between every mountain in a see trough lighter shade.

After the lectures we had on light I got really inspired to try out light in this diorama. What my "vision" of this diorama is now is that it's going to be from a strong light sourse in the far background (Late day sun or early morning) peeking up from behind the Mountains.

Like in this picture. The last layer is going to be inspired by this and some pictures I have from the mountain that was behind my room when I lived in Hardanger.

The first cople of mountains are gonna be based on these in Ulvik.


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